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design
Design things to be simple, but no simpler.
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habits
“Each Day do Something – Foolish, Creative and Generous.” - Benjamin Graham
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exploration
Seek to standardize on benchmarks to make decisions easier if they are meaningful quantitative measures.
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programming languages
Difficulty -> Ease Low-level languages -> high-level languages Less people -> More people Less conducive to early stage company -> more
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vision
Don’t optimize for things that don’t matter. Intermediate milestones/goals may be too limiting (but can also be rewarding). Cutting straight to the bottom line may streamline all those other actions for what really matters. You still need to figure out what really matters though.
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